Alien: Nostromo Kitchen

  • Software:
    Maya, Substance Painter, Unreal Engine
  • Project Dates:
    July 2017

A recreation of the kitchen area of the Nostromo from the 1979 Alien movie. This is 40 hours of work to display what I can get done in a weeks’ worth of time. Modeling, texturing, and lighting were all done by me. I started from the center of the room and built outwards, making sure the focal points had plenty of attention. To keep the padded walls from going crazy with poly count, the high poly model was baked on top of the low poly.

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