China Town

  • Software:
    Maya, ZBrush, Substance Painter, Unreal Engine
  • Focus:
    Stylized environment creation

Based on the concept by¬†Alexander Shatohin, I wanted to try my hand at a stylized environment, as that’s always been a very intimidating challenge. As part of the Polycount Monthly Challenge, I picked this concept and spent a month working on matching the concept from the modeling to the textures, sculpting, and lighting.

I am very excited about this as I have learned many, many new things through this environment alone.

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