Grand Mansion

  • Software:
    Maya 2016, Unreal Engine 4.16, Substance Painter
  • Project Dates:
    March 2017
  • Focus:
    Creating a high quality environment by myself from concept to finish, with an exaggerated focus on learning lighting and post in Unreal

I modeled, textured, and set this entire scene myself. A linkedin connection helped walk me through some better lighting techniques to further improve my knowledge and the look of this scene.

You can read more about this work in the interview I did for!

The plane outside the window in a heavily stylized image of a garden and blue sky. It is paralax to that it would move as the player moved past the windows to create a more realistic and convincing “outside.”

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