Retro Space Station

  • Software:
    Maya 2016, Unreal Engine 4, Substance Painter
  • Project Dates:
    November 2016 - January 2016

An environment asset pack I worked on at Infuse Studio to be sold on the Unreal Marketplace as well as Infuse’s website. Infuse Studio’s FacebookInstagram, and Twitter.

For this environment, I was responsible for the following:

Modeling and Texturing:
-Trashcan
-Chair

Texturing Only:
-Crates

Modeling Only:
-5 Modular Wall segments for the main hallways
-2 Modular dividers for the main hallways
-2 Modular door segments
-3 doors

Modeling the wall segments was a challenge when the plan included 45 degree turns in the hallways. Figuring out the angles and pivot placement on the pieces was a fun challenge.

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