Scifi Room

  • Software:
    Maya, Substance Painter, Unreal Engine
  • Project Dates:
    May 2017

A scifi room I finished from a concept image in my spare time. I modeled, textured, and lit everything. My main goal was to practice a room lit only by lights from inside. The entire scene is completely modular. The hoses are blueprint splines in unreal so that I could make them modular and flow in realistic ways without having a “one-off” model that is hard to reuse elsewhere. I utilized Unreal’s decals to add some finishing touches in the floors and wall segments.

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